COIT20271 Mobile Game Development Assignment Help

1 Practical Assignment 1
Assessment Type
Practical Assessment
Task Description
You are required to submit a design and interface prototype for a simple 3D Unity game for Android mobile devices. This should include documentation of the game concept and design details, as well as the beginning of a Unity project that implements some sample interface and game mechanics for your game to give and idea of how the game will run. Your submission should demonstrate application of the knowledge from the first four chapters of the textbook.
This is a paired assignment that can be undertaken by either one or two students.
Assessment Due Date
Week 7 Saturday (31 Dec 2022) 11:45 pm AEST
Return Date to Students
Week 9 Monday (14 Jan 2019)
Feedback will be provided within 2 weeks of the deadline.
Weighting
20%
Assessment Criteria
Game has clear play instructions and an end goal
Game interface is well designed and suitable for the game
Game design shows creativity and original thinking
Referencing Style
Harvard (author-date)
Submission
Online
Submission Instructions
The entire Unity project should be submitted in a format that can be executed by the marker in the emulator or on an
Android phone. Include your report as a PDF or Word document.
Learning Outcomes Assessed
Design and implement a mobile game
Apply an agile methodology in the development of software
Graduate Attributes
Knowledge
Cognitive, technical and creative skills
Self-management

 

2 Practical Assignment 2
Assessment Type
Practical Assessment
Task Description
You are required to design, implement and playtest a simple 3D Unity game for Android mobile devices.
Design and implementation
The game is based on the game concept that you have provided in Assignment 1.
As the game is for mobile devices, your implementation should demonstrate a competent knowledge in the following:
Mobile game interfacing i.e. the use of mobile touch screen, device orientation, sensors and GUI.
Exploring and using legal sources of graphics, sounds and 2D/3D models
Applying the overall concepts from the first four chapters of the textbook, as well as implementing features from the “learning from the masters” chapters
The implementation should include within it clear instructions on how to play and an overall goal for the game.
You are also be required to write a report explaining your demonstration and the game elements that you have successfully implemented according to the design in Assignment1.
Playtesting Your game should be playtested by two of your friends. You should write a report that includes your observations during the playtesting, your playtesters’ comments and your ideas for improving the game.
This is a paired assignment that can be undertaken by either one or two students.
Assessment Due Date
Week 11 Friday (1 Feb 2019) 11:45 pm AEST
Return Date to Students
Exam Week Friday (15 Feb 2019)
Feedback will be provided within 2 weeks of the deadline.
Weighting
30%
Assessment Criteria
Game clearly and successfully demonstrates desired game features
Game uses visual and auditory resources appropriately
Game code is well written and shows competency in Unity
Report is well written and provides a clear rationale for the implemented game features and relationship to
original gam
Referencing Style
Harvard (author-date)
Submission
Online
Submission Instructions
The entire Unity project should be submitted in a format that can be executed by the marker in the emulator or on an
Android phone. Your report should be a PDF or Word document.
Learning Outcomes Assessed
Design and implement a mobile game
Apply an agile methodology in the development of software
Graduate Attributes
Knowledge
Cognitive, technical and creative skills
Self-management

 

3 Critical evaluation of game
Assessment Type
Written Assessment
Task Description
Critical evaluation of games is an important skill for games designers. You will be provided with a game to critically evaluate with the intention of identifying those aspects that work well and recommendations for improvements. Your task is to research game design literature to locate current, relevant games theories and evaluate your game within the context of those theories.
Game theories related to game mechanics, game usability, game design patterns, playability heuristics and the context of the game are examples of those which may be considered relevant to your critical evaluation. Your essay should briefly explain the games theories, how they apply to your game and the implications thereof.
The list of references should form the last page of the assessment. Your list of references is expected to include at least two peer reviewed (scientific) journal or conference publications.
As a guideline, the main body of your essay should be approximately 1500 words.
Assessment Due Date
Week 12 Friday (8 Feb 2019) 11:45 pm AEST
Return Date to Students
Exam Week Friday (15 Feb 2019)
Feedback will be provided within 2 weeks of the deadline.
Weighting
30%
Assessment Criteria
Quality references have been chosen
Each game theory is relevant and clearly explained
Insightful discussion of the application of each game theory and the resulting implications
Referencing Style
Harvard (author-date)
Submission
Online
Submission Instructions
You should submit a Word or PDF document.
Learning Outcomes Assessed
Detail the challenges in developing mobile apps requiring heavy use of hardware resources
Critically assess the user interface design on different platforms, with different hardware affordances.
Graduate Attributes
Knowledge
Communication
Cognitive, technical and creative skills
Research
Self-management

 

4 Portfolio
Assessment Type
Portfolio
Task Description
Your portfolio is for your future reference. Your portfolio will contain two sections: demonstrations and bibliography. The demonstrations section will showcase the mobile game concepts you have mastered. The bibliography section will contain a list of references of the learning resources that you found useful.

CQU Portfolio
Your portfolio should be constructed in CQU Portfolio which is available on the Moodle unit site.
Demonstrations
From week 2 to week 11, each week you are expected to add one new mobile game concept with your most impressive demonstration of the concept to your portfolio. For each concept, you should write a short discussion to show how the concept is used in a gaming context. Where possible, your demonstrations should be built to run on the web player.
Alternatively, you must provide screenshots and/or video clips of your demonstrations embedded in the portfolio. You may be asked to demonstrate your work to the local lecturers and tutors.
The textbook hand-on exercises and online Unity tutorials are good resources for this task. As you complete the textbook exercises and tutorials, record and document your work for demonstration, Bonus marks will be given for innovative demonstrations of newly learned concepts.
Bibliography
As you learn mobile game development, you will access extracurricular material such as the Unity website, YouTube videos, help documentation and books. When you find a useful resource, you should add a reference to it to the bibliography section along with a short discussion of the resource which also justifies the inclusion of the resource. Your bibliography will be expected to contain at least 24 useful references – you should try to add roughly two per week.
Assessment Due Date
Exam Week Monday (11 Feb 2019) 11:45 pm AEST
Return Date to Students
Exam Week Friday (15 Feb 2019)
Feedback will be after certification date.
Weighting
20%
Assessment Criteria
Demonstrations are of a high quality with well written code. Work of a high distinction standard would be expected to demonstrate newly learned concepts in new and innovative gaming contexts.
Bibliography references point to quality or rare resources, the reference discussions should provide some insights of the resources. Categorize and and rate the resources by their contents, quality, usefulness and easy of use.
Referencing Style
Harvard (author-date)
Submission
Online
Submission Instructions
You should submit a Word or PDF document containing a secret URL to your CQU Portfolio page or collection.
Learning Outcomes Assessed
Detail the challenges in developing mobile apps requiring heavy use of hardware resources
Critically assess the user interface design on different platforms, with different hardware affordances.
Graduate Attributes
Knowledge
Communication
Self-management


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